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Text File | 2000-11-21 | 32.0 KB | 1,263 lines |
- TIKI
-
- setup
- {
- scale 1
- radius 16
- lod_scale 12
- path models/alice
- surface MATERIAL1 shader body3.tga // head
- surface MATERIAL1 shader blinkface.tga
- surface MATERIAL1 shader g_face.tga
- surface MATERIAL1 shader rage_face.tga
- surface MATERIAL2 shader hair.tga // hair
- surface MATERIAL3 shader body.tga // blouse/inner mouth
- surface MATERIAL4 shader body.tga // shoulder_right
- surface MATERIAL5 shader body.tga // shoulder_left
- surface MATERIAL6 shader r_arm.tga // arm_right
- surface MATERIAL6 shader g_arm.tga
- surface MATERIAL6 shader rage_arm.tga
- surface MATERIAL7 shader r_arm.tga // arm_left_upper
- surface MATERIAL7 shader g_arm.tga
- surface MATERIAL7 shader rage_arm.tga
- surface MATERIAL8 shader r_arm.tga // arm_left_lower_1
- surface MATERIAL8 shader g_arm.tga
- surface MATERIAL8 shader rage_arm.tga
- surface MATERIAL9 shader skull.tga // bow skull
- surface MATERIAL10 shader bowstraps.tga// bowstraps
- surface MATERIAL11 shader body2.tga // skirt
- surface MATERIAL12 shader body.tga // leg_right_upper
- surface MATERIAL13 shader body.tga // leg_right_lower
- surface MATERIAL14 shader body.tga // leg_left
-
- // cap materials to be replaced w/cap skins
- surface MATERIAL15 shader models/fx/fx_caps/cap01
- surface MATERIAL16 shader models/fx/fx_caps/cap01
- surface MATERIAL17 shader models/fx/fx_caps/cap01
-
-
- surface MATERIAL18 shader body.tga // bow
-
- surface MATERIAL19 shader r_arm.tga // arm_left_lower_2
- surface MATERIAL19 shader g_arm.tga
- surface MATERIAL19 shader rage_arm.tga
-
- skelmodel alice_baseframe.skb
- }
-
- init
- {
- server
- {
- blinkinfo material1 4
- bloodmodel blood_spray.tik
- ignore_deadtime
- anim ready
-
- alias cat_snide01 sound/character/cheshire_cat/vo/cat037.wav
- alias cat_snide02 sound/character/cheshire_cat/vo/cat038.wav
- alias cat_snide03 sound/character/cheshire_cat/vo/cat039.wav
- alias cat_snide04 sound/character/cheshire_cat/vo/cat040.wav
- alias cat_snide05 sound/character/cheshire_cat/vo/cat041.wav
- alias cat_snide06 sound/character/cheshire_cat/vo/cat042.wav
- alias cat_snide07 sound/character/cheshire_cat/vo/cat043.wav
- alias cat_snide08 sound/character/cheshire_cat/vo/cat044.wav
- alias cat_snide09 sound/character/cheshire_cat/vo/cat045.wav
- alias cat_snide10 sound/character/cheshire_cat/vo/cat046.wav
- alias cat_snide11 sound/character/cheshire_cat/vo/cat047.wav
- aliascache weapon_pickup sound/weapon/pickup.wav
- aliascache snd_gasp1 sound/character/alice/gasp1.wav
- aliascache snd_gasp2 sound/character/alice/gasp2.wav
- aliascache snd_choke1 sound/character/alice/choke1.wav
- aliascache snd_choke2 sound/character/alice/choke2.wav
- aliascache impact_playersplash sound/character/alice/splash1.wav
- aliascache impact_playersubmerge sound/character/alice/submerge.wav
- aliascache impact_playerleavewater sound/character/alice/leavewater.wav
- aliascache queen_wall_smash sound/character/alice/wall_smash.wav
-
- cache models/hud_health_back.tik
- cache models/hud_health_bar.tik
- cache models/hud_health_foldout.tik
- cache models/hud_health_riser.tik
- cache models/hud_mana_back.tik
- cache models/hud_mana_bar.tik
- cache models/hud_mana_foldout.tik
- cache models/hud_mana_riser.tik
- }
- client
- {
- cache sound/character/alice/pain1.wav
- cache sound/character/alice/pain2.wav
- cache sound/character/alice/pain3.wav
- cache sound/character/alice/pain4.wav
- cache sound/character/alice/pain_strong1.wav
- cache sound/character/alice/pain_strong2.wav
- cache sound/character/alice/pain_knockdown.wav
- cache sound/character/alice/pain_water1.wav
- cache sound/character/alice/pain_water2.wav
- cache sound/character/alice/death.wav
- cache sound/character/alice/death_forward.wav
- cache sound/character/alice/death_hard.wav
- cache sound/character/alice/death_faint.wav
- cache sound/character/alice/death_gib.wav
- cache sound/character/alice/death_knockback.wav
- cache sound/character/alice/death_knockforward.wav
- cache sound/character/alice/death_fall.wav
- cache sound/character/alice/death_hideous.wav
- cache sound/character/alice/death_choke1.wav
- cache sound/character/alice/death_choke2.wav
- cache sound/character/alice/death_choke3.wav
- cache sound/character/alice/footstep1.wav
- cache sound/character/alice/footstep2.wav
- cache sound/character/alice/jump.wav
- cache sound/character/alice/jump2.wav
- cache sound/character/alice/ledge_climb.wav
- cache sound/character/alice/climb_left.wav
- cache sound/character/alice/climb_right.wav
- cache sound/character/alice/rope1.wav
- cache sound/character/alice/rope2.wav
- cache sound/character/alice/rope_grab.wav
- cache sound/character/alice/swimloop.wav
- cache sound/character/alice/swim1.wav
- cache sound/character/alice/swim2.wav
- cache sound/character/alice/small_land.wav
- cache sound/character/alice/weapon_switch.wav
- cache sound/character/alice/weapon_away.wav
- cache sound/weapon/knife/knife_swing1.wav
- cache sound/weapon/knife/knife_swing2.wav
- cache sound/weapon/knife/knife_swing3.wav
- cache sound/weapon/knife/knife_throw.wav
- cache sound/weapon/mallet/mallet_swing1.wav
- cache sound/weapon/mallet/mallet_swing2.wav
- cache sound/weapon/mallet/mallet_ball_swing.wav
- cache sound/character/alice/weep.wav
- cache sound/character/alice/weep_loop.wav
- cache sound/character/alice/drink.wav
- //cache sound/character/alice/burn.wav
- cache sound/character/alice/burn_scream.wav
- //cache sound/item/ragebox/rage_end.wav
- cache sound/item/tea/pickup.wav
- //cache sound/item/glass/pickup.wav
-
- cache sound/character/alice/idle_move_1.wav
- cache sound/character/alice/idle_move_2.wav
- cache sound/character/alice/idle_move_3.wav
- cache sound/character/alice/idle_move_4.wav
- cache sound/character/alice/idle_move_5.wav
- cache sound/character/alice/idle_move_6.wav
- cache sound/character/alice/idle_move_7.wav
- cache sound/character/alice/idle_move_8.wav
- cache sound/character/alice/idle_clicks_1.wav
- cache sound/character/alice/idle_clicks_2.wav
- cache sound/character/alice/idle_toss.wav
- cache sound/character/alice/idle_cardhit.wav
- cache sound/character/alice/idle_pull.wav
- cache sound/character/alice/idle_knife_click1.wav
- cache sound/character/alice/idle_knife_click2.wav
- cache sound/character/alice/idle_knife_spin.wav
- cache sound/character/alice/idle_swish_1.wav
- cache sound/character/alice/idle_swish_2.wav
- cache sound/character/alice/idle_swish_3.wav
- cache sound/character/alice/idle_swish_4.wav
- cache sound/character/alice/idle_mallet_hit.wav
- cache sound/character/alice/idle_mallet_pain.wav
- cache sound/character/alice/idle_mallet_1.wav
- cache sound/character/alice/idle_mallet_2.wav
- cache sound/character/alice/idle_mallet_5.wav
- cache sound/character/alice/idle_mallet_drop.wav
- cache sound/character/alice/idle_land.wav
- cache sound/character/alice/idle_kick1.wav
- cache sound/character/alice/idle_kick2.wav
- cache sound/character/alice/idle_kick3.wav
- cache sound/character/alice/idle_toes1.wav
- cache sound/character/alice/idle_toes2.wav
- cache models/wings.tik
- cache models/headgear.tik
- }
- }
-
- animations
- {
- //////////////////////////////////////////////////////////////
-
- ready ready.ska
-
- ready_2_base01 ready_2_base_01.ska
- ready_2_base02 ready_2_base_02.ska
- ready_2_rope_climb ready_2_rope_climb.ska
-
- //////////////////////////////////////////////////////////////
- //
- // IDLES AND CINEMATICS
- //
- //////////////////////////////////////////////////////////////
-
- idle idle_base_01.ska default_angles //used by fakeplayer
-
- idle_base_01 idle_base_01.ska default_angles
- idle_base_01_play1 idle_base_01_dirtkick.ska default_angles
- {
- client
- {
- 19 sound sound/character/alice/idle_kick3.wav 1 .5 384
- 31 sound sound/character/alice/idle_kick2.wav 1 .5 384
- 44 sound sound/character/alice/idle_kick1.wav 1 .5 384
- }
- }
- idle_base_01_play2 idle_base_01_fingernails.ska default_angles
- idle_base_01_play3 idle_base_01_heelkick.ska default_angles
- {
- client
- {
- 19 sound sound/character/alice/idle_kick1.wav 1 .5 384
- 31 sound sound/character/alice/idle_kick1.wav 1 .5 384
- 44 sound sound/character/alice/idle_kick2.wav 1 .5 384
- }
- }
- idle_base_01_2_base_02 idle_base_01_2_idle_base_02.ska default_angles
- idle_base_02 idle_base_02.ska default_angles
- idle_base_02_kneel idle_base_02_kneel.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/idle_move_3.wav 1 .3 384
- }
- }
- idle_base_02_2_base_03 idle_base_02_2_idle_base_03.ska default_angles
- idle_base_02_2_shrug idle_base_02_2_idle_shrug.ska default_angles
- idle_base_02_2_stand idle_base_02_2_idle_stand.ska default_angles
-
- idle_base_03 idle_base_03.ska default_angles
- idle_base_03_2_base_01 idle_base_03_2_idle_base_01.ska default_angles
-
- idle_shrug idle_shrug.ska default_angles
- idle_shrug_headtilt idle_shrug_headtilt.ska default_angles
- idle_shrug_tap idle_shrug_tap.ska default_angles
- {
- client
- {
- 8 sound sound/character/alice/idle_kick1.wav 1 .5 384
- 16 sound sound/character/alice/idle_kick2.wav 1 .5 384
- 24 sound sound/character/alice/idle_kick1.wav 1 .5 384
- 32 sound sound/character/alice/idle_kick2.wav 1 .5 384
- }
- }
- idle_shrug_shakeno idle_shrug_shakeno.ska default_angles
- idle_shrug_nodyes idle_shrug_nodyes.ska default_angles
- idle_shrug_2_idle_base_02 idle_shrug_2_idle_base_02.ska default_angles
-
- idle_stand idle_stand.ska default_angles
- idle_stand_tiptoes idle_stand_tiptoes.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/idle_toes1.wav 1 .5 384
- 30 sound sound/character/alice/idle_toes2.wav 1 .5 384
- }
- }
- idle_stand_rocktoes idle_stand_rocktoes.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/idle_toes1.wav 1 .5 384
- 22 sound sound/character/alice/idle_toes2.wav 1 .5 384
- }
- }
- idle_stand_shakeno idle_stand_shakeno.ska default_angles
- idle_stand_nodyes idle_stand_nodyes.ska default_angles
- idle_stand_2_idle_base_02 idle_stand_2_idle_base_02.ska default_angles
-
- talk_01 talk_01.ska default_angles
- talk_02 talk_02.ska default_angles
- talk_03 talk_03.ska default_angles
- talk_04 talk_04.ska default_angles
- talk_gnomes_01 talk_gnomes_01.ska default_angles
- talk_gnomes_02 talk_gnomes_02.ska default_angles
-
- kneel_idle kneel_idle.ska default_angles
- kneel_shakeno kneel_shakeno.ska default_angles
- kneel_2_weep kneel_2_weep.ska default_angles
- kneel_2_base_02 kneel_2_base_02.ska default_angles
-
- weep_loop weep_loop.ska default_angles
- {
- client
- {
- 0 loopsound sound/character/alice/weep_loop.wav .5 384
- }
- }
- weep_sobbing weep_sobbing.ska default_angles
- {
- client
- {
- 0 loopsound sound/character/alice/weep.wav .5 384
- }
- }
- weep_2_kneel weep_2_kneel.ska default_angles
-
- //
- // WEAPON IDLES
- //
-
- knife_idle1 knife_idle_gen_01.ska default_angles
- {
- client
- {
- 26 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
- 45 sound sound/character/alice/idle_knife_click2.wav 1 .2 384
- 63 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
- }
- }
- knife_idle2 knife_idle_gen_02.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/idle_toss.wav 1 .2 384
- 21 sound sound/character/alice/idle_knife_rub.wav 1 .2 384
- }
- }
- knife_idle3 knife_idle_1.ska default_angles
- {
- client
- {
- 12 sound sound/character/alice/idle_swish_1.wav 1 .3 384
- 26 sound sound/character/alice/idle_swish_2.wav 1 .3 384
- }
- }
- knife_idle4 knife_idle_2.ska default_angles
- {
- client
- {
- 18 sound sound/character/alice/idle_toss.wav 1 .2 384
- 34 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
- }
- }
- knife_idle5 knife_idle_3.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/idle_knife_spin.wav 1 .4 384
- 32 sound sound/character/alice/idle_toss.wav 1 .2 384
- 45 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
- }
- }
-
- mallet_idle1 mallet_idl_gen_01.ska default_angles
- {
- client
- {
- 68 sound sound/character/alice/idle_mallet_hit.wav 1 .3 384
- 95 sound sound/character/alice/idle_mallet_pain.wav 1 .3 384
- }
- }
-
- mallet_idle2 mallet_idl_gen_02.ska default_angles
- {
- client
- {
- 12 sound sound/character/alice/idle_mallet_2.wav 1 .4 384
- 19 sound sound/character/alice/idle_mallet_2.wav 1 .4 384
- 40 sound sound/character/alice/idle_mallet_1.wav 1 .4 384
- 47 sound sound/character/alice/idle_mallet_1.wav 1 .4 384
- }
- }
-
- mallet_idle3 mallet_idl_1.ska default_angles
- {
- server
- {
- 14 hideweapon 1
- 14 attachmodel w_mallet.tik tag_01
- 89 removeattachedmodel tag_01
- 89 hideweapon 0
-
- }
- client
- {
- 8 sound sound/character/alice/idle_toss.wav 1 .3 384
- 32 sound sound/character/alice/idle_mallet_drop.wav 1 .3 384
- 73 sound sound/character/alice/idle_move_4.wav 1 .1 384
- 89 sound sound/character/alice/idle_clicks_2.wav 1 .3 384
- 94 sound sound/character/alice/idle_move_3.wav 1 .1 384
- }
- }
-
- mallet_idle4 mallet_idl_2.ska default_angles
- {
- server
- {
- 7 hideweapon 1
- 7 attachmodel w_mallet.tik tag_01
- 17 removeattachedmodel tag_01
- 17 hideweapon 0
-
- }
- client
- {
- 0 sound sound/character/alice/idle_toss.wav 1 .3 384
- 17 sound sound/character/alice/idle_clicks_2.wav 1 .2 384
- }
- }
-
- mallet_idle5 mallet_idl_3.ska default_angles
- {
- server
- {
- 12 attachmodel croquetball.tik tag_ball_linked
- 18 removeattachedmodel tag_ball_linked
- 19 attachmodel croquetball.tik tag_02
- 57 removeattachedmodel tag_02
- }
- client
- {
- 12 sound sound/character/alice/idle_mallet_5.wav 1 .3 384
- }
- }
-
- cards_idle1 cards_idl_gen_01.ska default_angles
- {
- server
- {
- 9 attachmodel w_card_loose.tik tag_ball_linked
- 60 removeattachedmodel tag_ball_linked
- }
- client
- {
- 10 sound sound/character/alice/idle_move_5.wav 1 .3 384
- 55 sound sound/character/alice/idle_move_2.wav 1 .3 384
- }
- }
-
- cards_idle2 cards_idl_1.ska default_angles
- {
- server
- {
- 8 attachmodel w_card_loose.tik tag_ball_linked
- 29 removeattachedmodel tag_ball_linked
- 30 attachmodel w_card_loose.tik tag_01
- 47 removeattachedmodel tag_01
- 48 attachmodel w_card_loose.tik tag_head
-
- 67 removeattachedmodel tag_head
- 67 attachmodel w_card_loose.tik tag_ball_linked
- 112 removeattachedmodel tag_ball_linked
- //blood spurt from tag_02 on frame 47.
- }
- client
- {
- 10 sound sound/character/alice/idle_move_5.wav 1 .3 384
- 25 sound sound/character/alice/idle_toss.wav 1 .3 384
- 47 sound sound/character/alice/idle_cardhit.wav 1 .3 384
- 83 sound sound/character/alice/idle_pull.wav 1 .3 384
- 107 sound sound/character/alice/idle_move2.wav 1 .3 384
- }
- }
-
- cards_idle3 cards_idl_2.ska default_angles
- {
- server
- {
- 8 attachmodel w_card_loose.tik tag_ball_linked
- 29 removeattachedmodel tag_ball_linked
- 30 attachmodel w_card_loose.tik tag_01
- 47 removeattachedmodel tag_01
-
- }
- client
- {
- 10 sound sound/character/alice/idle_move_5.wav 1 .3 384
- 25 sound sound/character/alice/idle_toss.wav 1 .3 384
- 46 sound sound/character/alice/idle_move_3.wav 1 .3 384
- }
- }
-
- cards_idle4 cards_idl_3.ska default_angles
- {
- server
- {
- 10 attachmodel w_card_loose.tik tag_ball_linked
- 45 removeattachedmodel tag_ball_linked
- 86 attachmodel w_card_loose.tik tag_ball_linked
- 113 removeattachedmodel tag_ball_linked
- }
- client
- {
- 10 sound sound/character/alice/idle_move_5.wav 1 .3 384
- 43 sound sound/character/alice/idle_toss.wav 1 .5 384
- 83 sound sound/character/alice/idle_toss.wav 1 .5 384
- 112 sound sound/character/alice/idle_move_2.wav 1 .3 384
- }
- }
-
- jbomb_idle1 jbomb_idl_gen_01.ska default_angles
- {
- server
- {
- 14 hideweapon 1
- 14 attachmodel w_jackbomb_new.tik tag_02
- 79 removeattachedmodel tag_02
- 79 hideweapon 0
- }
- client
- {
- 52 sound sound/character/alice/idle_jack_open.wav 1 .3 384
- }
- }
- jbomb_idle2 jbomb_idl_1.ska default_angles
- {
- server
- {
- 12 hideweapon 1
- 12 attachmodel w_jackbomb.tik tag_03
- 67 removeattachedmodel tag_03
- 67 hideweapon 0
- }
- client
- {
- 13 sound sound/character/alice/idle_jack_drop.wav 0 .3 384
- 19 sound sound/character/alice/idle_move_1.wav 0 .1 384
- 24 sound sound/character/alice/footstep1.wav 0 .1 384
- 27 sound sound/character/alice/idle_move_2.wav 0 .1 384
- 32 sound sound/character/alice/footstep1.wav 0 .1 384
- 35 sound sound/character/alice/idle_move_1.wav 1 .1 384
- 42 sound sound/character/alice/footstep1.wav 0 .1 384
- 47 sound sound/character/alice/footstep2.wav 0 .2 384
- 54 sound sound/character/alice/idle_move_3.wav 0 .2 384
- 70 sound sound/character/alice/idle_move_5.wav 0 .2 384
- }
- }
- jbomb_idle3 jbomb_idl_2.ska default_angles
- {
- server
- {
- 16 hideweapon 1
- 16 attachmodel w_jackbomb.tik tag_03
- 172 removeattachedmodel tag_03
- 172 hideweapon 0
- }
- client
- {
- 8 sound sound/character/alice/idle_toss.wav 0 .3 384
- 31 sound sound/character/alice/idle_jack_drop.wav 0 .2 384
- 43 sound sound/character/alice/footstep1.wav 0 .2 384
- 57 sound sound/character/alice/footstep2.wav 0 .2 384
- 160 sound sound/character/alice/idle_move_6.wav 0 .1 384
- 175 sound sound/character/alice/idle_move_7.wav 0 .1 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // MOVEMENT
- //
- //////////////////////////////////////////////////////////////
-
- noclip run_smallwep.ska deltadriven
-
- walk_nowep walk_nowep.ska deltadriven
- walk_nowep_curious walk_curious.ska deltadriven
- walk_nowep_sneaky walk_sneaky.ska deltadriven crossblend 700
- walk_smallwep walk_smallwep.ska deltadriven
-
- walk_back_smallwep walk_back_smallwep.ska deltadriven
-
- run_nowep run_nowep.ska deltadriven
- {
- client
- {
- 4 sound sound/character/alice/footstep1.wav 0 .6 384
- 10 sound sound/character/alice/footstep2.wav 0 .6 384
- }
- }
- run_smallwep run_smallwep.ska deltadriven
- {
- client
- {
- 4 sound sound/character/alice/footstep1.wav 0 .6 384
- 10 sound sound/character/alice/footstep2.wav 0 .6 384
- }
- }
- run_back_smallwep run_back_smallwep.ska deltadriven
- {
- client
- {
- 1 sound sound/character/alice/footstep1.wav 0 .6 384
- 7 sound sound/character/alice/footstep2.wav 0 .6 384
- }
- }
- run_back_nowep run_back_nowep.ska deltadriven
- {
- client
- {
- 1 sound sound/character/alice/footstep1.wav 0 .6 384
- 7 sound sound/character/alice/footstep2.wav 0 .6 384
- }
- }
-
- swim_tred swim_tred.ska crossblend 500
- {
- client
- {
- 0 loopsound sound/character/alice/swimloop.wav .7 384
- 0 sound sound/character/alice/swim2.wav 0 .6 384
- }
- }
- swim_tred_wep swim_tred_wep.ska crossblend 500
- {
- client
- {
- 0 loopsound sound/character/alice/swimloop.wav .7 384
- 0 sound sound/character/alice/swim2.wav 0 .6 384
- }
- }
- swim_forward_frog swim_frog.ska crossblend 500
- {
- client
- {
- 0 loopsound sound/character/alice/swimloop.wav .7 384
- 0 sound sound/character/alice/swim1.wav 0 .6 384
- }
- }
-
- // These are used by fakeplayer
- walk walk_nowep.ska
- walk_curious walk_curious.ska
- walk_sneaky walk_sneaky.ska
- run run_nowep.ska
- {
- client
- {
- 4 sound sound/character/alice/footstep1.wav 0 .5 384
- 10 sound sound/character/alice/footstep2.wav 0 .5 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // PAINS and DEATH
- //
- //////////////////////////////////////////////////////////////
-
- pain_front pain_front.ska
- {
- client
- {
- 0 sound sound/character/alice/pain1.wav 1 .7 384
- }
- }
- pain_back pain_back.ska
- {
- client
- {
- 0 sound sound/character/alice/pain2.wav 1 .7 384
- }
- }
- pain_left pain_left.ska
- {
- client
- {
- 0 sound sound/character/alice/pain3.wav 1 .7 384
- }
- }
- pain_right pain_right.ska
- {
- client
- {
- 0 sound sound/character/alice/pain4.wav 1 .7 384
- }
- }
- pain_water1 pain_strong_left.ska
- {
- client
- {
- 0 sound sound/character/alice/pain_water1.wav 1 .7 384
- }
- }
- pain_water2 pain_strong_right.ska
- {
- client
- {
- 0 sound sound/character/alice/pain_water1.wav 1 .7 384
- }
- }
- pain_strong_left pain_strong_left.ska
- {
- client
- {
- 0 sound sound/character/alice/pain_strong1.wav 1 .7 384
- }
- }
- pain_strong_right pain_strong_right.ska
- {
- client
- {
- 0 sound sound/character/alice/pain_strong2.wav 1 .7 384
- }
- }
- pain_knockdown pain_knockdown.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/pain_knockdown.wav 1 .7 384
- }
- }
- death death_forward.ska // fakeplayer
- {
- client
- {
- 0 sound sound/character/alice/death.wav 1 .7 384
- }
- }
- death_forward death_forward.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_forward.wav 1 .7 384
- }
- }
-
- death_gib death_gib_head.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_gib.wav 1 .7 384
- }
- server
- {
- 0 surface material1 +nodraw
- 0 surface material2 +nodraw
- 1 attachmodel fx_bspurt_decap.tik tag_gib_head 1 "" 0 5
- 1 attachmodel fx_rgib_decap.tik tag_head 1 "" 0 5
- }
- }
-
- death_knockback death_knockback.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_knockback.wav 1 .7 384
- }
- }
-
- death_knockforward death_knockforward.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_knockforward.wav 1 .7 384
- }
- }
- death_faint death_faint.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_faint.wav 1 .7 384
- }
- }
- death_hard death_hard.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/death_hard.wav 1 .7 384
- }
- }
- death_hideous death_hideous.ska default_angles
- {
- client
- {
- entry sound sound/character/alice/death_hideous.wav 1 .7 384
- }
- }
- death_falling1 death_falling_01.ska default_angles
- {
- client
- {
- entry sound sound/character/alice/death_fall.wav 1 .7 384
- }
- }
- death_falling2 death_falling_02.ska default_angles
- {
- client
- {
- entry sound sound/character/alice/death_fall.wav 1 .7 384
- }
- }
-
- death_falling2_silent death_falling_02.ska default_angles
-
- death_drown1 death_drown.ska default_angles
- {
- client
- {
- 5 sound sound/character/alice/death_choke1.wav 1 .7 384
- 13 sound sound/character/alice/death_choke2.wav 1 .7 384
- }
- }
- death_drown2 death_drowning_02.ska default_angles
- {
- client
- {
- 5 sound sound/character/alice/death_choke3.wav 1 .7 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // HANGING
- //
- //////////////////////////////////////////////////////////////
-
- hang_idle ledge_hang.ska default_angles
- hang_pain ledge_pain.ska default_angles
- {
- client
- {
- 0 sound sound/character/alice/pain4.wav 1 .7 384
- }
- }
- shimmy_left ledge_shim_left.ska default_angles
- shimmy_right ledge_shim_right.ska default_angles
- climb_32 ledge_climb_32.ska default_angles
- {
- client
- {
- 3 sound sound/character/alice/ledge_climb.wav 1 .7 384
- }
- }
- climb_48 ledge_climb_48.ska default_angles
- {
- client
- {
- 5 sound sound/character/alice/ledge_climb.wav 1 .7 384
- 20 sound sound/character/alice/footstep1.wav 1.7 384
- 26 sound sound/character/alice/footstep2.wav 1.7 384
- }
- }
- climb_64 ledge_climb_64.ska default_angles
- {
- client
- {
- 10 sound sound/character/alice/ledge_climb.wav 1 .7 384
- 30 sound sound/character/alice/footstep1.wav 1.7 384
- 37 sound sound/character/alice/footstep2.wav 1.7 384
- }
- }
- ledge_pullup ledge_pullup.ska default_angles
- {
- client
- {
- 7 sound sound/character/alice/ledge_climb.wav 1 .7 384
- 17 sound sound/character/alice/footstep1.wav 1.7 384
- 27 sound sound/character/alice/footstep2.wav 1.7 384
- }
- }
- rope_grab ready_2_rope_climb.ska default_angles crossblend 100
- {
- client
- {
- 1 sound sound/character/alice/rope_grab.wav 1 .6 384
- }
- }
- rope_hang rope_hang.ska default_angles crossblend 300
- rope_climb_up_left rope_climb_up_left.ska default_angles
- {
- client
- {
- 1 sound sound/character/alice/climb_left.wav 1 .6 384
- }
- }
- rope_climb_up_right rope_climb_up_right.ska default_angles
- {
- client
- {
- 1 sound sound/character/alice/climb_right.wav 1 .6 384
- }
- }
- rope_climb_down_left rope_climb_down_left.ska default_angles
- {
- client
- {
- 1 sound sound/character/alice/climb_left.wav 1 .6 384
- }
- }
- rope_climb_down_right rope_climb_down_right.ska default_angles
- {
- client
- {
- 1 sound sound/character/alice/climb_right.wav 1 .6 384
- }
- }
- rope_swing_forward rope_swing_forward.ska default_angles crossblend 500
- {
- client
- {
- entry sound sound/character/alice/rope1.wav 1 .6 384
- }
- }
- rope_swing_backward rope_swing_backward.ska default_angles crossblend 500
- {
- client
- {
- entry sound sound/character/alice/rope2.wav 1 .6 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // JUMPING
- //
- //////////////////////////////////////////////////////////////
-
- run_jump run_nowep.ska
- {
- server
- {
- 1 jump
- }
- client
- {
- 1 sound sound/character/alice/jump2.wav 1 .8 384
- }
- }
-
- jump_small_takeoff jump_small_takeoff.ska
- {
- server
- {
- 7 jump
- }
- client
- {
- 6 sound sound/character/alice/jump.wav 1 .8 384
- }
- }
- jump_long_takeoff jump_long_takeoff.ska
- {
- server
- {
- 9 jump
- }
- client
- {
- 9 sound sound/character/alice/jump2.wav 1 .8 384
- }
- }
-
- // PGM - this is the alias so jump pathnodes work right
- // it does not need a server side jump command, the pathnode does it.
- jump jump_small_takeoff.ska
- {
- client
- {
- 6 sound sound/character/alice/jump.wav 1 .8 384
- }
- }
- fall jump_air_03.ska
- land jump_small_land.ska
- {
- client
- {
- 0 sound sound/character/alice/small_land.wav 1 .7 384
- }
- }
-
- jump_falling1 jump_air_01.ska //crossblend 50
- jump_falling2 jump_air_03.ska //crossblend 50
- jump_falling3 jump_air_03.ska //crossblend 50
-
- jump_small_land jump_small_land.ska crossblend 150
- {
- client
- {
- 0 sound sound/character/alice/small_land.wav 1 .7 384
- }
- }
- jump_long_land1 jump_long_land_01.ska crossblend 150
- {
- client
- {
- 0 sound sound/character/alice/small_land.wav 1 .7 384
- }
- }
- jump_long_land2 jump_long_land_02.ska crossblend 150
- {
- client
- {
- 0 sound sound/character/alice/small_land.wav 1 .7 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // WEAPON SWITCHING
- //
- //////////////////////////////////////////////////////////////
-
- putawayweapon wep_switch.ska
- {
- server
- {
- 0 weapon_scale .75
- 1 weapon_scale 0.5
- 2 weapon_scale 0.25
- 3 weapon_scale 0.1
- 4 deactivateweapon righthand
- 4 cleartarget
- }
- client
- {
- 0 sound sound/character/alice/weapon_away.wav 2 .5 384
- }
- }
- changeweapon wep_switch.ska default_angles
- {
- server
- {
- 0 weapon_scale .75
- 1 weapon_scale 0.5
- 2 weapon_scale 0.25
- 3 weapon_scale 0.1
- 4 deactivateweapon righthand
- 4 cleartarget
- 5 activatenewweapon
- 5 weapon_scale 0.1
- 6 weapon_scale 0.25
- 7 weapon_scale 0.7
- 8 weapon_scale 1.0
- }
- client
- {
- 0 sound sound/character/alice/weapon_away.wav 2 .5 384
- 4 sound sound/character/alice/weapon_switch.wav 2 .5 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // POWERUPS
- //
- //////////////////////////////////////////////////////////////
-
- grasshoppertea hopp.ska default_angles
- {
- client
- {
- 0 sound sound/item/tea/pickup.wav 1 .7 384
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // ATTACKS
- //
- //////////////////////////////////////////////////////////////
-
- knife_att_1_prim1 knife_att_1_prim_01.ska
- {
- server
- {
- 7 knifeattack
- }
- client
- {
- 5 sound sound/weapon/knife/knife_swing1.wav 2 .7 384
- }
- }
- knife_att_1_prim2 knife_att_1_prim_02.ska
- {
- server
- {
- 7 knifeattack
- }
- client
- {
- 5 sound sound/weapon/knife/knife_swing2.wav 2 .7 384
- }
- }
- knife_att_1_prim3 knife_att_1_prim_03.ska
- {
- server
- {
- 7 knifeattack
- }
- client
- {
- 5 sound sound/weapon/knife/knife_swing3.wav 2 .7 384
- }
- }
-
- knife_att_1_alt knife_att_1_alt.ska
- {
- server
- {
- 8 fire righthand alternate
- }
- client
- {
- 6 sound sound/weapon/knife/knife_throw.wav 2 .7 384
- }
- }
-
- mallet_att_1_prim1 mallet_att_3_prim_01.ska
- {
- server
- {
- first weapon_anim lectrocute
- 3 weapon_anim swipeon
- 4 weapon_anim grow
- 7 malletattack
- 8 weapon_anim shrink
- 8 weapon_anim swipeoff
- 13 weapon_anim lectrocute
- }
- client
- {
- 0 sound sound/weapon/mallet/mallet_swing1.wav 2 .7 384
- }
- }
- mallet_att_1_prim2 mallet_att_3_prim_02.ska
- {
- server
- {
- first weapon_anim lectrocute
- 3 weapon_anim swipeon
- 4 weapon_anim grow
- 7 malletattack
- 8 weapon_anim shrink
- 8 weapon_anim swipeoff
- 13 weapon_anim lectrocute
- }
- client
- {
- 0 sound sound/weapon/mallet/mallet_swing2.wav 1 .7 384
- }
- }
-
- mallet_att_3_alt mallet_att_3_alt.ska
- {
- server
- {
- 3 weapon_anim lectrocute
- 3 attachmodel croquetball-toss.tik tag_ball_linked
- 7 removeattachedmodel tag_ball_linked
- 7 attachmodel croquetball-toss.tik tag_ball_free
- 10 weapon_anim swpidle
- 13 removeattachedmodel tag_ball_free
- 13 fire righthand alternate
- 18 weapon_anim swipeoff
- 19 weapon_anim lectrocute
- }
- client
- {
- 2 sound sound/weapon/mallet/mallet_ball_swing.wav 1 .6 384
- }
- }
-
- cards_att_prim cards_att_prim.ska
- {
- server
- {
- 0 fire
- }
- }
- cards_att_1_alt cards_att_1_alt.ska
- {
- server
- {
- 3 attachmodel w_card_loose.tik tag_ball_linked
- 7 removeattachedmodel tag_ball_linked
- 7 fire righthand alternate
- }
- }
-
- jbomb_att_2_prim dice_att.ska
- {
- server
- {
- 7 fire
- }
- }
- jbomb_att_2_alt dice_att.ska
- {
- server
- {
- 7 fire righthand alternate
- }
- }
-
- weapon_not_ready ready.ska
- switch_to_knife ready.ska
- {
- server
- {
- enter use "knife"
- }
- }
-
- //////////////////////////////////////////////////////////////
- //
- // MISCELLANEOUS
- //
- //////////////////////////////////////////////////////////////
-
- asylum_rock asylum_rock.ska
- sit sit.ska
- use knife_att_1_prim_01.ska
- {
- server
- {
- 9 usestuff
- }
- }
-
- // Use_Object animations
- use_lever use_lever.ska default_angles
-
- // Alice shaking after being grabbed
- held shake.ska
-
- // In thermal
- float float.ska
- {
- client
- {
- entry sound sound/character/alice/float.wav 0 .5 384
- }
- }
- // Slinding down a slide
- slide slide.ska
-
- // Played on torso when idle in a recharger
- use_recharger use_recharger.ska
-
- // Played when Alice is on fire
- burn burn.ska
- {
- client
- {
- entry sound sound/character/alice/burn_scream.wav 1 .7 384
- // 0 loopsound sound/character/alice/burn.wav .7 384
- }
- }
- // Special sits
- sit_airship sit_airship.ska
- sit_minecart sit_minecart.ska
-
- // Gryphon riding loop
- riding riding.ska
- // drinking
- drink drink.ska
- {
- client
- {
- entry sound sound/character/alice/drink.wav 1 .7 384
- }
- }
- // config_jump
- config_jump config_jump.ska
- config_climb_down config_climb_down.ska
- //////////////////////////////////////////////////////////////
- // Add new animations that need to go into the game below.
- /////////////////////////////////////////////////////////////
- talk_gnomes_03 talk_gnomes_03.ska
- }
-